1.
Once you have their money, you never give it back.
|
1. Rom, The Nagus"
2. Nog, Celebrity Comic #1
3. The Federation Travel Guide |
1. |
If they want their money back, give it to them.
|
Rom and Quark, "Prophet Motive" (*) |
3. |
Never spend more for an acquisition than you have to.
|
Quark, "The Maquis, Part II" |
3. |
I found it; it's mine.
|
Nog, Prisoners of Peace |
4. |
A woman wearing clothes is like a man in the kitchen.
|
'Rules of Netquisition' #1 |
6. |
Never allow family to stand in the way of opportunity.
|
1. Zek, "The Nagus"
2. Odo, Saratoga
3. Quark, Rom, and Dax, Wrath of the Prophets
4. Rom, "Lwaxana Troi and the Wedding of Doom" (comic)
5. Quark, Vengeance (*)
6. Star Trek on the Brain |
7. |
Keep your ears open.
|
Odo, "In the Hands of the Prophets" |
8. |
Small print leads to large risk.
|
Rules |
8. |
Only a fool passes up a business opportunity.
|
Vung, Warchild |
9. |
Opportunity plus instinct equals profit.
|
1. Nog, "The Storyteller"
2. The Making of ST:DS9
3. Nog, The Pet
4. Nog, Celebrity Comic #1
5. Quark, The Heart of the Warrior
6. Narrator, "Life's Lessons" |
10. |
Greed is eternal.
|
1. Quark, "Prophet Motive"
2. Arridor and Kol, "False Profits" |
10. |
Greed is dead.
|
Rom, "Prophet Motive" (*) |
11. |
Even if it's free, you can always buy it cheaper.
|
'Rules of Netquisition' #3 |
12. |
Anything worth selling is worth selling twice.
|
'Rules of Netquisition' #1 |
13. |
Anything worth doing is worth doing for money.
|
1. The Making of ST:DS9
2. Rules |
14. |
[not given]
|
Nog, "Life's Lessons" |
15. |
Keep your family close; keep your latinum closer.
|
'Rules of Netquisition' #3 |
16. |
A deal is a deal... until a better one comes along.
|
1. Quark, "Melora"
2. Nog, Highest Score
3. Rom and Odo, Saratoga |
17. |
A contract is a contract is a contract--but only between Ferengi.
|
Rom, Quark, Brunt, and Gint, "Body Parts" |
18. |
A Ferengi without profit is no Ferengi at all.
|
1. Ben Sisko and Nog, "Heart of Stone"
2. Nog, Celebrity Comic #1
3. Rom and Odo, Saratoga
4. Quark, "Ferengi Love Songs" |
19. |
Satisfaction is not guaranteed.
|
Quark, "Meridian" |
20. |
Only give money to people you know you can steal from.
|
'Rules of Netquisition' #2 |
21. |
Never place friendship before profit.
|
1. Quark, "Rules of Acquisition"
2. Star Trek on the Brain |
21. |
Never place profit before friendship.
|
Rom, "Prophet Motive" (*) |
22. |
A wise man can hear profit in the wind.
|
1. Pel, "Rules of Acquisition"
2. Nog, Cardassian Imps
3. Arridor and Kol, "False Profits" |
22. |
Latinum tarnishes, but family is forever.
|
Rom, "Prophet Motive" (*) |
23. |
Money can never replace dignity.
|
Rom, "Prophet Motive" (*) |
24. |
Latinum can't buy happiness, but you can sure have a blast renting it.
|
'Rules of Netquisition' #2 |
25. |
There's always a way out.
|
'Rules of Netquisition' #1 |
26. |
As the customers go, so goes the wise profiteer.
|
'Rules of Netquisition' #1 |
27. |
There's nothing more dangerous than an honest businessman.
|
Rules |
29. |
What's in it for me?
|
Nog, Highest Score |
31. |
Never make fun of a Ferengi's mother. (Insult something he cares about, instead.)
|
Quark, "The Siege" (Add-on: Rules) |
33. |
It never hurts to suck up to the boss.
|
1. Quark and Pel, "Rules of Acquisition"
2. The Making of ST:DS9
3. Odo, Saratoga |
34. |
War is good for business.
|
1. Quark, "Destiny"
2. The 34th Rule (*) |
35. |
Peace is good for business.
|
1. Dax, "Destiny"
2. Quark and Rom, Objective: Bajor (*) |
37. |
If it's free, take it and worry about hidden costs later.
|
Nog, Arcade |
39. |
Friendship is temporary; profit is forever.
|
'Rules of Netquisition' #1 |
40. |
She can touch your lobes, but never your latinum.
|
Rules |
41. |
Profit is its own reward.
|
Rules |
42. |
What's mine is mine, and what's yours is mine too.
|
'Rules of Netquisition' #1 |
44. |
Never confuse wisdom with luck.
|
Rules |
45. |
Ambition knows no family.
|
'Rules of Netquisition' #2 |
46. |
Make your shop easy to find.
|
'Rules of Netquisition' #1 |
47. |
Never trust anyone whose suit is nicer than your own.
|
Quark, "Rivals" |
48. |
The bigger the smile, the sharper the knife.
|
1. Pel, "Rules of Acquisition"
2. Nog, Celebrity Comic #1
3. Odo, Saratoga
4. Star Trek on the Brain (*) |
49. |
Everything is worth something to somebody.
|
'Rules of Netquisition' #2 |
50. |
Gratitude can bring on generosity.
|
'Rules of Netquisition' #1 |
51. |
Reward anyone who adds to your profits so they will continue to do so.
|
Bokat, Arcade |
52. |
Never ask when you can take.
|
Quark, "Babel" |
57. |
Good customers are as rare as latinum--treasure them.
|
Quark, "Armageddon Game" |
58. |
There is no substitute for success.
|
Rules |
59. |
Free advice is seldom cheap.
|
1. Quark, "Rules of Acquisition"
2. The Making of ST:DS9
3. Odo, Saratoga |
60. |
Keep your lies consistent.
|
Rules (*) |
60. |
Let's you and him fight.
|
1. Tunk, Balance of Power
2. Rom, "Four Funerals and a Wedding" (comic) |
62. |
The riskier the road, the greater the profit.
|
1. Pel, "Rules of Acquisition"
2. Nog, Cardassian Imps
3. Quark, "Little Green Men"
4. Gronn, Celebrity Comic #1 (*)
5. Federation (*)
6. Gaila, "Business as Usual" |
65. |
Win or lose, there's always Huyperian beetle snuff.
|
Rules |
65. |
Huyperian beetle snuff may be fun for you and me, but it's no fun for the beetles.
|
Zek, "Prophet Motive" (*) |
68. |
Ear stroking will get you anything.
|
'Rules of Netquisition' #1 |
69. |
Ferengi are not responsible for the stupidity of other races.
|
Tunk, Balance of Power |
72. |
Never trust your customers.
|
'Rules of Netquisition' #1 |
73. |
If it gets you profit, sell your own mother.
|
'Rules of Netquisition' #1 |
75. |
Home is where the heart is, but the stars are made of latinum.
|
Quark, "Civil Defense" |
76. |
Every once in a while declare peace.
|
1. Quark, "The Homecoming"
2. Nog, Prisoners of Peace |
77. |
It's better to swallow your pride than to lose your profit.
|
'Rules of Netquisition' #2 |
78. |
When the going gets tough, the tough change the Rules.
|
'Rules of Netquisition' #3 |
79. |
Beware of the Vulcan greed for knowledge.
|
Rules |
82. |
The flimsier the product, the higher the price.
|
Rules |
84. |
A friend is not a friend if he asks for a discount.
|
'Rules of Netquisition' #2 |
85. |
Never let the competition know what you're thinking.
|
Rules |
87. |
Learn the customer's weaknesses so you can better take advantage of him.
|
Nog, Highest Score |
87. |
A friend in need means three times the profit.
|
'Rules of Netquisition' #2 |
89. |
Ask not what your profits can do for you, but what you can do for your profits.
|
Rules |
92. |
There are many paths to profit.
|
Nog, Highest Score |
93. |
Act without delay! The sharp knife cuts quickly.
|
'Rules of Netquisition' #1 |
94. |
Females and finances don't mix.
|
1. Rom, "Ferengi Love Songs"
2. Quark and Nog, "Profit and Lace" |
95. |
Expand or die.
|
Kafar, "False Profits" |
96. |
For every Rule, there is an equal and opposite Rule
(except when there's not).
|
Rules |
97. |
Enough... is never enough.
|
Rules |
98. |
Every man has his price.
|
Quark, "In the Pale Moonlight" |
99. |
Trust is the biggest liability of all.
|
Rules |
100. |
If they take your first offer,
you either asked too little or offered too much.
|
'Rules of Netquisition' #2 |
101. |
The only value of a collectible is what you can get somebody else
to pay for it.
|
'Rules of Netquisition' #1 |
102. |
Nature decays, but latinum is forever.
|
Quark and Nog, "The Jem'Hadar" |
103. |
Sleep can interfere with... [cut off]
|
Pel, "Rules of Acquisition" (*) |
103. |
Fill a desparate need with your most expensive product, then mark it up 500%.
|
Rom, The Heart of the Warrior |
104. |
Faith moves mountains... of inventory.
|
Rules |
105. |
Don't trust anyone who trusts you.
|
'Rules of Netquisition' #2 |
106. |
There is no honor in poverty.
|
Rules |
107. |
A warranty is valid only if they can find you.
|
'Rules of Netquisition' #2 |
109. |
Dignity and an empty sack is worth the sack.
|
Quark, "Rivals" |
111. |
Treat people in your debt like family--exploit them [ruthlessly].
|
1. Ben Sisko, "Past Tense, Part I"
2. Worf, "The Darkness and the Light"
3. Add-on: Quark, Legends of the Ferengi |
112. |
(Omitted)
|
Quark, "Playing God" (*) |
113. |
(Omitted)
|
Rules (*) |
115. |
The best contract always has a lot of fine print.
|
'Rules of Netquisition' #3 |
116. |
There's always a catch.
|
'Rules of Netquisition' #1 |
119. |
Never judge a customer by the size of his wallet. (Sometimes, good things come in small packages.)
|
1. 'Rules of Netquisition' #1
2. "Who Mourns For Morn?" |
121. |
Everything is for sale, even friendship.
|
Rules |
123. |
Even a blind man can recognize the glow of latinum.
|
Rules |
125. |
Count it.
|
'Rules of Netquisition' #1 |
127. |
Stay neutral in conflict so that you can sell supplies to both
sides.
|
'Rules of Netquisition' #2 |
135. |
Never trust a beneficiary.
|
'Rules of Netquisition' #1 |
139. |
Wives serve; brothers inherit.
|
1. Odo, "Necessary Evil"
2. Odo, Saratoga |
141. |
Only fools pay retail.
|
Rules |
142. |
There's no such thing as an unfair advantage.
|
'Rules of Netquisition' #3 |
143. |
Risk is part of the game--play it for all it's worth.
|
'Rules of Netquisition' #3 |
144. |
There's nothing wrong with charity... as long as it winds up in your pocket.
|
Rules |
146. |
Necessity, n. The mother of invention. Profit is the father.
|
'Rules of Netquisition' #1 |
152. |
A lie is a way to tell the truth to someone who doesn't know.
|
'Rules of Netquisition' #2 |
153. |
Sell the sizzle, not the steak.
|
Quark, DS9 Comic #22 |
162. |
Even in the worst of times, someone turns a profit.
|
1. Rules
2. Rom, Wrath of the Prophets |
169. |
Competition and fair play are mutually exclusive.
|
'Rules of Netquisition' #1 |
171. |
Blood is thicker than water, and latinum is thicker than both.
|
'Rules of Netquisition' #3 |
172. |
Chances aren't what they used to be.
|
'Rules of Netquisition' #3 |
177. |
Know your enemies... but do business with them always.
|
Rules |
181. |
Not even dishonesty can tarnish the shine of profit.
|
Rules |
184. |
[not given]
|
Tunk, Balance of Power (*) |
188. |
A fool and his money is the best customer.
|
'Rules of Netquisition' #2 |
189. |
Let others keep their reputation. You keep their money.
|
Rules (*) |
190. |
Hear all; trust nothing.
|
Nog, "Call to Arms" |
191. |
A Ferengi waits to bid until his opponents have exhausted
themselves.
|
Tunk, Balance of Power |
192. |
Never cheat a Klingon... unless you're sure you can get away with
it.
|
Rules |
194. |
It's always good business to know about new customers before they
walk in your door.
|
Quark, "Whispers" (*) |
200. |
If you're going to have to endure, make yourself comfortable.
|
'Rules of Netquisition' #1 |
202. |
The justification of profit is profit.
|
Rules |
203. |
New customers are like razor-backed Greeworms--they can be succulent, but sometimes they bite back!
|
Quark, "Little Green Men" |
204. |
It takes a Ferengi to cheat a Ferengi.
|
'Rules of Netquisition' #3 |
208. |
Sometimes the only thing more dangerous than the question is an answer.
|
Zek, "Ferengi Love Songs" |
211. |
Employees are the rungs on the ladder of success--don't hesitate to step on them.
|
1. Grimp, "Bar Association"
2. Rom, "Lwaxana Troi and the Wedding of Doom" (comic) |
214. |
Never begin a business negotiation on an empty stomach.
|
Quark, "The Maquis, Part I"
The Federation Travel Guide |
216. |
Never gamble with an empath.
|
Quark, The Laertian Gamble |
217. |
You can't free a fish from water.
|
Quark, "Past Tense, Part I" (*) |
218. |
Always know what you're buying.
|
Rules (*) |
218. |
Always know the competition.
|
Odo, Gypsy World |
218. |
Sometimes what you get free costs entirely too much.
|
Quark, DS9 Comic #12: "Baby on Board" |
219. |
Possession is 11/10 of the law.
|
Tunk, Balance of Power |
223. |
Beware the man who doesn't make time for oo-mox.
|
1. Rules
2. "Who Mourns For Morn?" |
229. |
Latinum lasts longer than lust.
|
1. Rom, "Ferengi Love Songs"
2. Quark, "Four Funerals and a Wedding" (comic) |
231. |
There's a sucker born every minute; be sure you're the first to find each one.
|
'Rules of Netquisition' #2 |
236. |
You can't buy fate.
|
Rules |
239. |
Never be afraid to mislabel a product.
|
Gint, "Body Parts" |
242. |
More is good... all is better.
|
Rules |
243. |
[not given]
|
1. Quark, "Profit and Loss"
2. Quark, Devil in the Sky |
253. |
Synthehol is the lubricant of choice for a customer's stuck purse.
|
Star Trek on the Brain |
255. |
A wife is a luxury... a smart accountant, a necessity.
|
Rules |
256. |
Accountants do not play the game; they only keep the score.
|
'Rules of Netquisition' #3 |
260. |
Life's not fair. How else would you turn a profit?
|
'Rules of Netquisition' #2 |
261. |
A wealthy man can afford anything except a conscience.
|
Rules |
262. |
A verbal contract isn't worth the paper it's written on.
|
'Rules of Netquisition' #2 |
263. |
Never allow doubt to tarnish your lust for latinum.
|
Rom, "Bar Association" |
265. |
The customer is always right (...until you get their cash).
|
'Rules of Netquisition' #1 |
266. |
When in doubt, lie.
|
Rules |
267. |
If you believe it, they believe it.
|
'Rules of Netquisition' #3 |
270. |
In business deals, a disruptor can be almost as important as a calculator.
|
'Rules of Netquisition' #2 |
273. |
Never trust a hardworking employee.
|
'Rules of Netquisition' #2 |
277. |
Anything worth fighting for is worth hiding from.
|
'Rules of Netquisition' #3 |
284. |
Deep down, everyone's a Ferengi.
|
Rules |
285. |
No good deed ever goes unpunished.
|
Quark, "The Collaborator"
Quark, "The Sound of Her Voice" |
285. |
A good deed is its own reward.
|
Rom, "Prophet Motive" (*) |
286. |
When Morn leaves, it's all over.
|
Quark, "The House of Quark" (*) |
299. |
Whenever you exploit someone, it never hurts to thanks them.
(That way, it's easier to exploit them the next time.)
|
1. Neelix, "False Profits" (*)
2. Star Trek on the Brain |
?. |
The more time they take deciding, the more money they will spend.
|
Nog, Stowaways |
?. |
The greater (the) amount you are taking from someone, the greater the distraction must be.
|
Nog, Stowaways |
?. |
A bargain usually isn't.
|
Jake, The Pet |
?. |
One person's secret is another person's opportunity.
|
Quark, |
?. |
The hand that holds the latinum may also hide a dagger.
|
Nog, Highest Score |
?. |
You can tell a great deal about a man from his shoes.
|
Merchant, "False Profits" |
?. |
Time's an asset.
|
Merchant, "False Profits" |
?. |
Your goods are now my goods.
|
Merchant, "False Profits" |
?. |
Exploitation begins at home.
|
Arridor and the Sandalmaker, "False Profits" |
?. |
When you see a good deal, jump on it.
|
Quark, Saratoga |
?. |
A Ferengi without a head for business has no future.
|
Nog, Saratoga |
?. |
Business is business, even among friends.
|
Odo, Saratoga |
?. |
Everything has a price.
|
Pol, Federation |
**. |
When no appropriate Rule applies, make one up. (The unwritten rule)
[Example: When the messenger comes to
appropriate your profits, kill the messenger.]
|
Arridor, "False Profits" |